void AXX::MoveCallBack(const FInputActionValue& Value)
{
const float DirectionValue = Value.Get<float>();
FVector Forward = GetActorForwardVector();
AddMovementInput(Forward, DirectionValue);
}
void AXX::MoveSidesCallBack(const FInputActionValue& Value)
{
const float DirectionValue = Value.Get<float>();
FVector Forward = GetActorRightVector();
AddMovementInput(Forward, DirectionValue);
}
void AXX::LookupTurnCallBack(const FInputActionValue& Value)
{
//for turn using mouse x
AddControllerPitchInput(Value.Get<FVector2D>().Y);
//for LookUp using mouse y
AddControllerYawInput(Value.Get<FVector2D>().X);
}



Comments