Generate n particles just once and live forever
Emitter State: self/once
+ Spawn Burst Instantaneous : n particles
Particle State : infinitive (kill Particles when life has elapsed : off
scattering particles over mesh using Initialized mesh reproduction
clean up scale color or similar time dependent modules if it looks fading or disappearing over time
adding ribbon to generate from source,
using velocity from point
to generate from source add a spawn particle from other emitter in emitter update
and sample particles from other emitter in particle spawn
life of ribbon 1
placement order of velocity
can change the center of velocity
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